Absolutely, they have the capability to work together seamlessly. If you are dealing with intricate custom shapes, text, or complex designs, combining Three JS and Pixi JS will provide a significant performance boost compared to traditional html, css, and javascript methods.
To integrate a Pixi JS render into Three JS, follow these steps:
// Global variables
var pixiCanvas, pixiRenderer, threeJsPixiTexture;
// One-time setup
const width = 8192; // Customize based on your needs
const height = 4096; // Customize based on your needs
pixiCanvas = document.createElement('canvas');
pixiCanvas.width = width;
pixiCanvas.height = height;
pixiRenderer = new PIXI.Renderer({ view: pixiCanvas, width: width, height: height, antialias: false, autoResize: false, resolution: 1.0, transparent: true });
threeJsPixiTexture = new THREE.CanvasTexture(pixiRenderer.view);
// Rendering logic (typically in animate method)
// Use pixiRenderer to create visual elements like rectangles, text, containers, etc.
// Ensure texture updates properly
threeJsPixiTexture.needsUpdate = true;
// You can apply threeJsPixiTexture to a material map, render it as a full-screen quad, and more.