Is it possible to access the names of objects within an array in JavaScript?

If objects are created and placed in an array, does the array store only the properties of the objects or also their names? This may seem like a simple question, but I've been unable to find a clear answer.

var boxA = {color: "red", width: 100};
var boxB = {color: "yellow", width: 200};
var boxC = {color: "blue", width: 300};

boxArray = [boxA, boxB, boxC];

for (var i = 0; i < boxArray.length; i++) {

    //****
    // What should we include here to log
    // boxA
    // boxB
    // boxC
    //****

}

Adding extra steps such as

boxA.box = boxA; 

and then using

console.log(boxArray[i].box);

makes it work, but is that really necessary?

Answer №1

Your question has a simple answer - no, you cannot achieve your desired outcome in that way. I have encountered a similar situation before and found a workaround. Instead of utilizing an array, consider storing your objects in an object literal and assign them a unique identifier, such as an id.

var shapes = {
  shape1: { type: 'circle', radius: 10 },
  shape2: { type: 'square', sideLength: 20 },
  shape3: { type: 'triangle', base: 15, height: 25 },
};

for (var shapeKey in shapes) {
  console.log(shapeKey);
}

// Example of usage
shapes.shape1; // Perform actions with shape1

Answer №2

Sorry, that method won't work.

The name of the variable serves as a pointer to an object stored in a designated memory area managed by JavaScript automatically on your behalf.

To elaborate further:

var boxA = {color: "red", width: 100};

this code snippet:

  1. Generates an object in the memory heap
  2. Links a local identifier boxA with said object.

Therefore, the object is referenced by a single variable at this point.

var boxArray = [boxA];

in this scenario:

  1. An array is established with one item, which holds a reference to the original object - essentially creating a duplicate reference. As such, the initial object is now referenced twice.
  2. A reference to the array, containing the mentioned element, is then assigned to boxArray, also residing in the memory heap.

In essence: variable names are included in the code for developers' convenience, allowing them to better conceptualize certain memory objects without dealing with actual memory addresses (which would be cumbersome).

Answer №3

In the boxArray, you'll find a collection of values assigned to the variables you input. For instance: Let's say you're storing three integer variables without including the variable names. In this case, your updated boxArray would look like this:

boxArray = [{color: "green", size: 50},{color: "orange", size: 150},{color: "purple", size: 250}];

Answer №4

When you want to retrieve the keys of an object, you can use the Object.keys(object) method.

Object.keys(boxA)
["color", "width"]

Answer №5

If you want your variable names to be accessible within the executing code, you can achieve this by nesting the objects:

var items = {
  itemA: {
    type: "book",
    pages: 300
  },
  itemB: {
    type: "pen",
    color: "blue"
  },
  itemC: {
    type: "phone",
    brand: "Samsung"
  }
};

Object.keys(items).forEach(function(key) {
  console.log(key) // itemA, itemB, itemC
  console.log(items[key]) // {type: "book", pages: 300}, etc.
});

Answer №6

Coming in a bit late, but ES6 javascript brought classes to the table. If classes are an option for you, here's one approach:

class boxA { constructor() { this.color = "red"; this.width = 100; } };
class boxB { constructor() { this.color = "yellow"; this.width = 200; } };
class boxC { constructor() { this.color = "blue"; this.width = 300; } };

let boxArray = [new boxA(), new boxB(), new boxC()];

for (var i = 0; i < boxArray.length; i++) {
  console.log(boxArray[i].constructor.name);
}

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