Is it common for audio players to preload audio files?

I'm currently working on building an Audio Player using Electron and Web Audio API. The method I have in place for opening and playing audio files is as follows:

  1. The user selects audio files through a native dialog window which then loads the file paths to local storage (application store)

  2. Upon clicking a "play button", the file is read and converted to array buffer for compatibility with Web Audio API.

const buffer = toArrayBuffer(fs.readFileSync(filePath));
const audioBuffer = await ctx.decodeAudioData(buffer);
const soundNode = new AudioBufferSourceNode(ctx, { buffer: 
audioBuffer });

While this process usually works adequately, it tends to slow down significantly when dealing with files over 5MB. In fact, opening a 9MB file took around 3 seconds, which is not acceptable. This has led me to some additional questions.

  • Would preloading audio files to local storage during step 1 (open dialog) help improve efficiency?
  • Could it be that Electron combined with Web Audio API is not efficient enough to support a desktop player that operates smoothly with local files? (I certainly hope not)

Answer №1

When it comes to processing audio files, the time it takes to decode them can be quite lengthy. This is because using the decodeAudioData method requires the entire file to be decoded into raw PCM all at once. If you're dealing with audio files that are hours long, this can have negative effects on your application in terms of both time and memory consumption. Instead, consider utilizing the MediaElementAudioSourceNode, which allows you to use an <audio> element as a source for Web Audio:

https://developer.mozilla.org/en-US/docs/Web/API/MediaElementAudioSourceNode

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