Is it better to use scale.set() or simply increase the size of the model in Three.js?

When it comes to scaling 3D models in Three.js (or any other 3D renderers), what is considered the best practice?

Recently, I encountered a situation where I loaded a model only to realize that its size was too small. In order to adjust the size, I used mesh.scale.set(2,2,2);, which made it the perfect size.

In this scenario, should I keep the model scaled as I did programmatically, or should I go back to my 3D modeling software and double the original size of the model?

Any suggestions would be greatly appreciated.

Answer №1

When considering how to handle scaling in your models, it's important to focus on optimization over following the so-called "best practices." Performing scaling within your modeling software can have a significant impact on performance. A simple command like mesh.scale.set(2,2,2); may seem harmless, but it actually involves matrix multiplication that needs to be calculated for each frame rendered. This could become an issue if you have a large number of meshes in your scene. It's all about optimizing your code wherever possible, especially when dealing with multiple instances of objects in your scene.

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