When it comes to scaling 3D models in Three.js (or any other 3D renderers), what is considered the best practice?
Recently, I encountered a situation where I loaded a model only to realize that its size was too small. In order to adjust the size, I used mesh.scale.set(2,2,2);
, which made it the perfect size.
In this scenario, should I keep the model scaled as I did programmatically, or should I go back to my 3D modeling software and double the original size of the model?
Any suggestions would be greatly appreciated.