Recently, I created a cool scene using three.js that was running perfectly until today. Strangely, without any changes to the code, I started encountering an error in every major browser - Chrome, Firefox, and Edge. The error message I am seeing is:
THREE.WebGLRenderer: Context Lost.
Could this possibly be related to an issue with my graphics card? Can anyone confirm?
Interestingly, in Chrome, I am also seeing an additional error:
THREE.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog THREE.WebGLShader: gl.getShaderInfoLog() vertex
If you'd like to take a look, here is the live link to the project (please note that it's still a work in progress):
Can someone help me determine if the project is broken due to code issues or if it's more likely a problem with my graphics card?
Thanks in advance.
EDIT: It's worth noting that other WebGL projects are functioning normally for me, which makes this situation even more puzzling if it is indeed a graphics card issue.