Imagine I have a unique character that users can select, and when it's selected, I want to display an outline around it.
The character is represented as an object3D with multiple meshes. I attempted cloning the character and applying a backside material for the outline, but this approach was ineffective because each cube in the shape rendered its backside separately, resulting in an incorrect outline display.
Is it necessary to create a new mesh specifically for the outline, or is there a simpler solution available?