While working on creating a surface with intersecting cubes, I noticed the current output. Unsure if this is the expected result given the stage of development in Three.js.
In the dragable cubes example, everything seems to be functioning correctly. I'm starting to wonder if the issue lies with the materials or renderer I am using.
var renderer = new THREE.CanvasRenderer();
var material = new THREE.MeshBasicMaterial({ vertexColors: THREE.FaceColors });
Open to suggestions and advice. Thank you!