Integrating Illumination into a ShaderMaterial in three.js

I'm exploring the idea of creating a ShaderMaterial with lighting similar to that of a MeshLambertMaterial. To achieve this, I have developed a vertex and fragment shader (available here) and included the uniforms from THREE.ShaderLib[ 'lambert' ].uniforms in the ShaderMaterial.

As far as I understand, the next step would involve merging the code from the fragment and vertex shaders used in the MeshLambertMaterial (fragment and vertex shaders) with my custom shader code for adding lighting.

While combining the vertex shader seems relatively simple, I am unsure how to integrate a base color (generated by my custom shader) into the meshlambert_frag.glsl code for lighting calculations. A potential scenario could resemble the following:

// Custom shader code preceding the main function
// Code from meshlambert_frag.glsl preceding the main function
void main {
  vec4 myBaseColor ... // Generated by custom fragment shader
  // meshlambert_frag.glsl code within the main function will utilize myBaseColor for lighting calculations before setting gl_FragColor
}

Furthermore, is duplicating such a significant portion of code (from meshlambert shaders) deemed bad practice in this context? What alternative approach would you recommend?

Answer №1

To pass a color to the fragment shader code in MeshLambertMaterial, one would typically adjust the diffuseColor variable. This allows setting the color in the fragment shader by using the multiplication operation with aVec3 and diffuseColor.rgb. Here's an example of how the shader code could be structured:

// Vertex Shader
#define LAMBERT

// Include necessary libraries and definitions

varying vec3 vertexColor;
varying vec2 vUv;
varying vec4 worldPosition;

void main() {
   // Define vertex properties and calculations

}

// Fragment Shader
uniform float time;
varying vec2 vUv;

// Define noise functions and other utility operations

varying vec4 worldPosition; 

// Uniforms and varying variables declarations

float sigmoid(float x) {
    return x / (1.0 + abs(x));
}

varying vec3 vertexColor;

void main() {
    // Main logic for fragment shading, including custom effects based on world position

}

In order to streamline your shader code and make it more maintainable, you can consider using shader chunks with THREE.ShaderChunk array in Three.js. By breaking down the MeshLambertMaterial shader into smaller parts and including them using #include directives, you can simplify your custom shader development process. For example, you can define shader chunks like the following for MeshLambert lighting:

THREE.ShaderChunk["meshlambert_premain_fragment"] = `
        // Code snippets for MeshLambertMaterial

`;

Later on, when writing your custom shader that requires MeshLambert lighting, you can simply include the shader chunk to incorporate the functionality without duplicating extensive code:

#include <meshlambert_premain_fragment>

Similar questions

If you have not found the answer to your question or you are interested in this topic, then look at other similar questions below or use the search

Is it possible for a Simplemodal popup to appear only once per user session

I'm completely new to javascript and jQuery. Recently, I've started using SimpleModal basic from SimpleModal to show a popup upon visitors landing on my website. Everything seems to be working perfectly, but there's one issue - the popup kee ...

Diminish, then lead to a fresh page

I have encountered an issue with my code. The wrapper performs a fade out effect before redirecting the user to a URL. However, it only fades out once and I suspect this is due to the browser caching or loading the page quickly. Is there a way to ensure t ...

Preserve multiple selected values post form submission using PHP, HTML, and JavaScript

How can I retain the selected values in a form after it is submitted? My current code functions correctly when only one value is selected, but does not maintain all selected values when multiple are chosen simultaneously. Any assistance would be apprecia ...

Guide to accessing and updating data in various tabs within a Google spreadsheet

I have two tabs named TAB A and TAB B. My goal is to iterate through TAB A and extract a set of values that I can then paste into TAB B. However, I encountered an error message saying, "Cannot read property 1, etc" function getValuesFromModal(form) { ...

What is the method for specifying the HTML file extension within Visual Studio?

I am having issues with my project recognizing the CSS and other files in the HTML files I have created, even though I have double-checked the extension paths. How can I resolve this problem? https://i.stack.imgur.com/85ooE.png https://i.stack.imgur.com/F ...

A sleek CSS text link for a stylish video carousel

I am attempting to create a CSS-only text link to video slider within our Umbraco CMS. Due to the limitations of TinyMCE WYSIWYG, I am restricted in the amount of code I can use as it will strip out most of it. So far, I have developed a basic CSS slider ...

Insufficient quality when displaying using threejs r71

While rendering a sofa in r71, I noticed that the texture quality is not up to par. Surprisingly, when I rendered it using r58, the difference in quality was very noticeable. Could this be a bug or something else entirely? Take a look at the images below ...

What is the best way to use an object's property name as a parameter for a function in JavaScript?

I am struggling with accessing the variable name outside of the self._eventLogger() function. The lastBGCRequestStatus() function requires one parameter, and I need to pass my name variable as a parameter. Despite attempting various solutions like: this. ...

A comparison of Vue's import paths: exploring the variations

Exploring the world of Vue has been exciting but I'm a bit puzzled by the syntax used for importing different libraries. Take, for instance, this import statement: import Vue from 'vue'; import axios from 'axios'; Where do these r ...

Encountering an error in Node JS while attempting to utilize the Formidable package

I am currently studying the Node.js Comprehensive Guide textbook. Encountered an issue while trying to utilize the "Formidable" package for handling form uploads, triggering an error const form = new formidable.IncomingForm(); ^ Type ...

Encountering problems when transforming Next.js server components into client components

I've been working on a blog site using next.js. Initially, I had a home page that was a server component, but I wanted to convert it into a client component to add interactivity like pagination. However, after converting the code to a client componen ...

Implementing JavaScript to showcase a list extracted from an API dataset

I'm currently undertaking a project where I am integrating an API from a specific website onto my own webpage. { "data": [{ "truckplanNo":"TCTTV___0D010013", "truckplanType":"COLLECTION", " ...

What can I do to reduce the length of this code in JavaScript?

I'm trying to shorten my code by using arrays, but I'm having trouble getting it to work. Can someone help me out? // Task 1 var firstBox = document.getElementsByClassName('box1')[0] firstBox.addEventListener("mouseenter", function ...

Troubleshooting JavaScript AJAX: Challenges with the GET Method in Web API Core

Struggling with a basic ajax method and feeling lost without proper backend explanation in tutorials used for work. Seeking to display a message from the backend along with additional text and a corresponding message. Currently working with HTML/CSS/Java ...

I recently designed a form using a combination of HTML and JavaScript in order to display different dialogues depending on the number of selections made. Unfortunately, the alert function does not seem to be functioning

The concept is to have users select options and then receive employment sector suggestions based on their selections. <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF ...

Winston prefers JSON over nicely formatted strings for its output

I have implemented a basic Winston logger within my application using the following code snippet: function Logger(success, msg) { let now = new Date().toUTCString(); let logger = new (winston.Logger)({ transports: [ new (winsto ...

How can we effectively transfer a value from TypeScript/Angular?

I am new to TypeScript and Angular, and I'm struggling with assigning a value to a variable within a function and then using that value outside of the function. In regular JavaScript, I would declare the variable first, define its value in the functio ...

Having trouble executing "npm install" following the clone from GitHub in React

After cloning a repository from GitHub, I attempted to run "npm install" but encountered the following error: https://i.sstatic.net/QM4RZ.png Since the project is still in development, should I install or add anything else to successfully run it? ...

What could be causing the issue where only one of my videos plays when hovered over using UseRef?

I'm currently working on a project where I have a row of thumbnails that are supposed to play a video when hovered over and stop when the mouse moves out of the thumbnail. However, I've encountered an issue where only the last thumbnail plays its ...

Looking for a JavaScript function that will enable the acceptance of commas and spaces

How can I modify this integer validation function to allow for commas and spaces to be entered during the keydown event? function intValidate(event) { if (event.keyCode == 46 || event.keyCode == 8 || event.keyCode == 9 || event.keyCode == 27 || even ...