Integrate the BloomEffect from Post processing in Three.js

I encountered an issue while trying to implement post-processing effects.

const renderer = new THREE.WebGLRenderer()
renderer.setSize(sizes.width, sizes.height)
document.body.appendChild(renderer.domElement)

const composer = new EffectComposer(renderer)
var bloomEffect = new BloomEffect();
const effectPass = new EffectPass(camera, bloomEffect);
effectPass.renderToScreen = true;

composer.addPass(effectPass);
effectPass.renderToScreen = true
/* Controls */

var controls = new OrbitControls( camera, renderer.domElemen );
controls.maxDistance = 50;
controls.minDistance = 0;

/**
* Loop
*/
const loop = () => {
    window.requestAnimationFrame(loop)

    //camera.position.x = cursor.x * 3
    //camera.position.y = - cursor.y * 3
    camera.lookAt(new THREE.Vector3())
    camera.updateMatrixWorld();

    controls.update();

    // Renderer
    //renderer.render(scene, camera)
    composer.render();
}
loop()

You can find my full code here: https://pastebin.com/RPybJKfX

I am aiming to achieve a similar result as shown here: or if you have any other suggestions for creating a nebula or similar effect.

Thank you,

Answer №1

Don't forget to include the following line:

renderer.render( scene, camera );

For detailed instructions on how to use the specific example you are talking about, check out this link:

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