I recently created a 3D maze using threejs, where I utilized BoxGeometry to construct walls that the game object cannot pass through. In my research, I discovered the importance of collision detection in ensuring the object does not go through the wall. While I attempted to implement RayCaster or Cannon.js for this purpose, I encountered some challenges. Below is a snippet of the code used to build the geometry (the car serving as the object of interest):
const box1Geometry = new THREE.BoxGeometry(100, 5);
const box1Material = new THREE.MeshStandardMaterial({color:999999});
const box1 = new THREE.Mesh(box1Geometry, box1Material);
box1.position.set(0, 2.5, 24.5);
scene.add(box1);
// Additional geometry building code snippets...
document.onkeydown = function (e) {
if(e.keyCode === 87){
car.position.z += 1;
car.rotation.y = 0
} else if (e.keyCode === 83){
car.position.z -= 1;
car.rotation.y = 59.5;
} else if (e.keyCode === 65){
car.position.x += 1;
car.rotation.y = -80 ;
} else if (e.keyCode === 68){
car.position.x -= 1;
car.rotation.y = 80;
}
}