Incorporate text or an image onto a dynamically rendered 3D cube/model in Canvas using Three.js in real-time

I am looking to implement a feature that allows users to add text and images anywhere on a 3D model rendered on the UI using canvas. Users should be able to move the text object around and adjust its size, making it interactive and customizable.

I am curious if this can be achieved using three.js, or if this functionality would only be possible when creating the model image in Blender. I have been able to render the image and access all its mesh objects, but I am unsure of how to proceed with adding text or images to the model using three.js at runtime.

For example, we want users to be able to add personalized text or images to the model and place them wherever they like:

Answer №1

Learning how to implement text in THREE.js can be done through a variety of techniques. Detailed explanations on different methods can be found here:

One approach, outlined as Option 3, involves integrating text directly into the 3D model. However, there are numerous other alternative approaches available for achieving this effect.

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