After some thorough research, I've encountered a plethora of broken links and explanations that were quite complex for me to follow.
I am inquiring about this for a gaming application scenario, where an owner possesses an item that is also held by the same owner.
While my server has no issues with storing circular references, I am facing a challenge when it comes to sending the player object to the client upon initial sign-in. Items can be kept by players in inventory slots like their sack, hands, or on their head, as well as being located on the ground at specific coordinates (x,y). One approach I've considered involves utilizing a container with an ID that acts as a pointer instead of passing a JSON string object.
Having the capability to pass circular objects would be ideal, or perhaps implementing a straightforward function that utilizes an ID to reference the location of an item could suffice.
Here is my proposed solution:
//create an object
// run this function
function createRefrence(ref){
container = io.sockets.containersById.push(ref)
io.sockets.containersById[container-1]={ref:ref}
return (container-1)
}
//storing the return value as a property of the object