Improprove the efficiency of rendering cubes in threejs

Here is the code snippet I am working with:

https://github.com/CrizzzSombiii/laboratoryofsombiisbycrizz/blob/master/docs/maze2.htm

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/88/three.js"></script>
<script>

// Code for a 3D maze...

// The code above runs without any errors. However, there is an issue with the frames per second (fps) count. Currently, the html file is only running at a low fps rate of 1 to 4 frames per second. I am looking to optimize it to run at least 60 frames per second for smoother performance. Any suggestions on how to achieve this would be greatly appreciated. Thank you!

The code functionality is intact, but improvements are needed to boost the frame rate for better user experience.

Answer №1

At long last, the solution is mine!

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/88/three.js"></script>
<script>
setTimeout(()=>{
// Code for 3D rendering and movement goes here
},1)
</script>

The current performance is at 30 frames per second, but I know there's room for improvement to achieve a smooth 60 fps. This is just the beginning of my quest for optimization.

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