Implementing VRML Loading in Three.js

I've been experimenting with integrating Three.js and VRML (WRL) models. I'm curious about how to load the model in a solid color instead of the colored variations. Is there a way to do this directly from the original file?

For reference, you can check out my example at:

Below is the code snippet:

<div id="info">
    <a href="http://threejs.org" target="_blank">three.js</a> -
    vrml format loader test -
    <!--model from <a href="http://cs.iupui.edu/~aharris/webDesign/vrml/" target="_blank">VRML 2.0 Tutorial</a>,-->
    </div>

    <script src="js/three.min.js"></script>

    <script src="js/OrbitControls.js"></script>

    <script src="js/VRMLLoader.js"></script>

    <script src="js/Detector.js"></script>
    <script src="js/stats.min.js"></script>

    <script>
        // JavaScript code for three.js VRML loading goes here
    </script>

Answer №1

By inserting the following snippet of code just below the scene.add(event.content); line, you can transform all elements in your scene to a striking shade of red.

scene.traverse (function (object)
{
    if (object instanceof THREE.Mesh) {
        object.material.color.setHex( 0xff0000 );
    }
});

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