I'm having trouble with my code - it just won't seem to overlap

I have a code snippet that should be working perfectly fine, but I'm facing an issue where the two sprites in the game aren't colliding with each other. I've been searching for a solution without any luck so far. Here is the code:

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });

In my code, I have defined some functions and loaded necessary assets:


function preload() {
    game.load.spritesheet('mummy', 'metalslug_mummy37x45.png', 37, 45, 18);
    game.load.spritesheet('sprite', 'sprite.png', 39, 40);
    game.load.image('background', 'cemetery.jpg');
    
}
var sprites;
var rip = 0;
var s;

The create function sets up the game environment:


function create() {
    // Code to create sprites and initialize physics
    
}

A separate function is used to create additional sprites dynamically:


function createSprite() {
    // Code to create new sprites during gameplay
   
}

The update function handles game logic and player input:


function update() {
    // Code to update game elements based on player input
    
}

There is also a collision handling function defined:


function collisionHandler(obj1, obj2) {
    // Code to handle sprite collisions
    
}

Finally, there's a function to check if sprites are out of bounds:


function checkSprite(sprite) {
    // Code to check if a sprite is out of bounds
   
}

The render function displays the current score on the screen:


function render() {
    // Code to display the score on the game screen
    
}

Answer №1

Let's address the issue at hand -

`  sprites.setAll('x', 10, true, true, 1);

   sprites.forEach(checkSprite, this, true);`

Remember to place these commands inside the create function rather than the update function. Also, be sure to include game.physics.arcade.collide(//.....//); at the start of your update function.

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