I have a code snippet that should be working perfectly fine, but I'm facing an issue where the two sprites in the game aren't colliding with each other. I've been searching for a solution without any luck so far. Here is the code:
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
In my code, I have defined some functions and loaded necessary assets:
function preload() {
game.load.spritesheet('mummy', 'metalslug_mummy37x45.png', 37, 45, 18);
game.load.spritesheet('sprite', 'sprite.png', 39, 40);
game.load.image('background', 'cemetery.jpg');
}
var sprites;
var rip = 0;
var s;
The create function sets up the game environment:
function create() {
// Code to create sprites and initialize physics
}
A separate function is used to create additional sprites dynamically:
function createSprite() {
// Code to create new sprites during gameplay
}
The update function handles game logic and player input:
function update() {
// Code to update game elements based on player input
}
There is also a collision handling function defined:
function collisionHandler(obj1, obj2) {
// Code to handle sprite collisions
}
Finally, there's a function to check if sprites are out of bounds:
function checkSprite(sprite) {
// Code to check if a sprite is out of bounds
}
The render function displays the current score on the screen:
function render() {
// Code to display the score on the game screen
}