Illustrate a sphere within the canvas

I successfully declared the next square, however now I am eager to accomplish the same for a circle...

Could you please provide guidance on how to achieve this? Thank you.

//Create Variable
var circ = new Circle(320, 380, 50);

//Define the circle
function Circle(x, y, radius) {
    "use strict";
    this.x = (x === null) ? 0 : x;
    this.y = (y === null) ? 0 : y;
    this.radius = (radius === null) ? 0 : radius;
}

//Draw the circle as an object
circ.draw(ctx);

Answer №1

To create a circle, you can follow a similar process to how you created a square. The main difference lies in using the

arc(x, y, r, startAngle, endAngle)
method. When drawing a circle, set the startAngle and endAngle to 0 and 2pi respectively. For example, to draw a circle at coordinates (100,100) with a radius of 10:

ctx.beginPath();
ctx.arc(100, 100, 10, 0, Math.PI*2);
ctx.fill(); // Use fill() to fill the circle; stroke() for an empty circle.

Following a similar coding style as before, you can create a Circle. The approach is nearly identical. Here's a snippet showcasing this:

var ctx = document.getElementById("canvas").getContext("2d");

//Create Var
var circ = new Circle(100, 100, 20);

//Define the circle
function Circle(x, y, r) {
    "use strict";
    this.x = (x === null) ? 0 : x;
    this.y = (y === null) ? 0 : y;
    this.r = (r === null) ? 0 : r;
    
    this.fill = function(ctx) {
        ctx.beginPath();
        ctx.arc(this.x, this.y, this.r, 0, Math.PI*2);
        ctx.fill();
    }
}

//Draw the circle as an object
circ.fill(ctx);
canvas{ border: 1px solid black; }
<canvas width=200 height=200 id="canvas"></canvas>

Answer №2

To create a basic circle shape, use the arc(x, y, radius, start-position-usually-zero, end-position-usually-three-sixty-degree) method.

var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');

context.beginPath();
context.arc(50, 50, 10, 0, Math.PI*2);
context.fillStyle = 'FFF000';
context.fill();
context.closePath();
<canvas id="myCanvas" width="100" height="100></canvas>

To draw a ball as an object, encapsulate the code in a function with parameters - x-axis, y-axis, radius, and color-of-the-ball.

var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');

//calling the object
var cir = new circle(30, 30, 15, '#000FFF');

function circle(x, y, radius, color){
  context.beginPath();
  context.arc(x, y, radius, 0, Math.PI*2);
  context.fillStyle = color;
  context.fill();
  context.closePath();
}
canvas{
  background-color: #fff000;
}
<canvas id="myCanvas" width="100" height="100"></canvas>

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