After importing a model using OBJMTLLoader, it is automatically configured as a MeshLambertMaterial, causing the textures to appear darker and not in full color. I am struggling to adjust the lighting in the scene to correct this issue.
I have attempted to add an ambient light, but it has not been sufficient:
scene.add(new THREE.AmbientLight(0xffffff));
Is there a way to disable the 'luminance' setting and make the mesh lambert material visible without relying on any additional lighting in the scene?