When working with three.js, I encountered an issue where a cylinder created would default to being parallel to the y-axis. In this scenario, the height along the y-axis is designated as 'a'.
If I were to subsequently rotate the cylinder along the x, then y, and finally z axes by different theta values, what would be the resulting height along the y-axis for the cylinder (as shown in the code snippet below)?
I have attempted to solve this problem without success. Any insights or answers would be greatly appreciated. :)
cylinder.rotation.x = theta1;
cylinder.rotation.y = theta2;
cylinder.rotation.z = theta3;