Identifying and fixing JavaScript injection issues within ActionScript (Flash Builder) for optimal performance

I am currently developing an InDesign CS6 Extension using Adobe Flash Builder 4.6. Suddenly, my previously functioning code has started throwing the error null is not an object. The issue seems to be in a JavaScript injection (last line):

public class Script {
    private static var _instance:Script;

    [ Embed (source="script.jsx", mimeType="application/octet-stream") ]
    private var ScriptClass:Class;
    private var jsxInterface:HostObject;

    public function Script() {
        if (Script._instance) {
            throw new Error("only single instance allowed");
        }
        Script._instance = this;
        this.init();
    }

    public static function getInstance():Script {
        return _instance;
    }

    private function init():void {
        Log.log("HostObject.mainExtension: "+HostObject.mainExtension);
        for each (var s:String in HostObject.extensions) {
            Log.log("Extension: "+s);
        }

        this.jsxInterface = HostObject.getRoot(HostObject.mainExtension);
        this.jsxInterface.eval(new ScriptClass().toString());
    }

    public function getScript(name:String):Object {
        return this.jsxInterface[name];
    }

    public function exec(name:String, args:Array = null):Object {
        return InDesign.app.doScript(
            this.jsxInterface[name], ScriptLanguage.javascript, args, UndoModes.AUTO_UNDO); // <-- this is where the error appears
    }

I have checked all arguments of InDesign.app.doScript for null values, but everything seems to be correct. This is the function being called inside script.jsx:

function prepareForImageExport(params) {
    var pageItem = params[0];
    var prefix = params[1];
    var bounds = params[2];
    var ax = params[3];
    var ay = params[4];

   // Code continues...
}

I am currently at a loss as to where the error is occurring within the JavaScript code.

Being new to ActionScript, I am struggling to find documentation on debugging JavaScript injections in ActionScript. Additionally, I am unsure about which variables (such as app) are accessible within the JavaScript code and which ones (like console - I can't use console.log) are not.

Any assistance or guidance on this matter would be highly appreciated!

Answer №1

Before anything else, ensure that the arguments/parameters being sent to JavaScript are valid (not null or undefined). Then, go through the JS code line by line to pinpoint where it crashes. I'm not familiar with how the JS code is executed in your scenario (I haven't dealt with extensions), but if it utilizes HtmlLoader, you might be able to access the window object of the loader and add a log function or a console object with a log function to it.

Answer №2

Before proceeding, ensure that this.jsxInterface is a valid object being returned. Utilize the debug mode and set a breakpoint there to investigate further. Then examine this.jsxInterface[name].

It has been quite some time since I last updated any extensions, but jsxInterface should be accessible without prefixing it with "this." as you defined it as a variable earlier.

In my experience, I recommend refraining from debugging JavaScript code within Flex Builder. Instead, consider using a log function available at . This way, you can inspect what information is being received from Flex. Keep in mind that when passing Flex Objects, they will be treated as such in ExtendScript context.

To sum up, the error indicates an attempt to utilize a non-existent object (such as this.jsxInterface in my opinion). Your JavaScript code and parameters may be correct, suggesting a potential issue lying elsewhere.

When it comes to flex logging, you can make use of "trace()", but ensure you are in debug mode for it to work effectively.

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