An instance of a three.js video example not functioning on an iPhone 6s, only displaying a black panel.
Interestingly, this example works perfectly on a PC desktop browser, but fails to load in Safari and Chrome on the iPhone 6s.
An instance of a three.js video example not functioning on an iPhone 6s, only displaying a black panel.
Interestingly, this example works perfectly on a PC desktop browser, but fails to load in Safari and Chrome on the iPhone 6s.
For the latest iOS in 2019, the solution is as follows:
In order to play the video, it must be started within a user gesture event like 'click' or 'touchstart'
Failure to do so will result in the browser rejecting the video playback
someElement.addEventListener('click', () => {
videoElement.play();
});
You need to ensure that playsInline
is set to true
videoElement.playsInline = true;
Here is a functional example for iOS 12:
It seems like there is a related question here with the same root cause, I believe.
Having trouble playing Three.js WebGLRenderered videos on Android phones
After discovering that a different process was playing a video file initiated by an HTML5 web on an iPhone 5, I realized this was not providing a good user experience. To address this issue, we developed native code for video playback and migrated the app to an iPhone 6s running iOS 9.3, effectively resolving the problem.
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