How to tell if one mesh is contained within another in Three.js

Currently, I am experimenting with Three.js and trying to figure out a way to check if one mesh is completely contained within another mesh. I've created a small robot that moves around inside a home box controlled by the player. While I know how to detect collisions, I'm wondering if there's a simple method to determine if an object is fully enclosed by another object.

One approach I thought of is calculating the center position of the home box and comparing it to the robot's position. However, I'm curious if Three.js has a built-in feature for this kind of detection.

Answer №1

To create a bounding area (THREE.Box3) for both the 'robot' and the 'home', you can utilize the method containsBox. Here is an example:

var robotArea = new THREE.Box3().setFromObject(robot);
var homeArea = new THREE.Box3().setFromObject(home)

Assuming that home and robot represent your objects, you can then execute:

var robotInsideHome = homeArea.containsBox(robotArea);

The variable robotInsideHome will return true if the robotArea is entirely contained within the homeArea.

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