While attempting to integrate the webgl_loader_obj_mtl.html example from three.js into an ASP.NET WebForm, I encountered an issue. Upon running the HTML, Visual Studio 2015 failed at mtlLoader.setPath. Has anyone else experienced the same problem? Additionally, I am unable to debug the JavaScript using Visual Studio 2015. When I try to place a breakpoint in Visual Studio 2015, it displays "the breakpoint will not be hit - no symbols loaded".
var mtlLoader = new THREE.MTLLoader();
mtlLoader.setBaseUrl( 'ObjModels3D/male02/' );
mtlLoader.setPath('ObjModels3D/male02/');
mtlLoader.load( 'male02_dds.mtl', function( materials ) {
materials.preload();
var objLoader = new THREE.OBJLoader();
objLoader.setMaterials( materials );
objLoader.setPath('ObjModels3D/male02/');
objLoader.load( 'male02.obj', function ( object ) {
object.position.y = - 95;
scene.add( object );
}, onProgress, onError );
});