How to render an svg in three.js using WebGLRenderer

Is it possible to display an svg in a three.js scene using the WebGL renderer? I am aware that this can be achieved with the SVG renderer and loader, but unfortunately, I am unable to use them for my specific issue.

Appreciate any help on this matter. Thank you.

Answer №1

To incorporate your svg file into a Sprite object, utilize the TextureLoader() method in the following manner:

var icon = new THREE.TextureLoader().load( "image.svg" ); 
var design = new THREE.SpriteMaterial( { map: icon, color: 0xffffff, fog: true } ); 
var graphicalElement = new THREE.Sprite( material ); 
scene.add( graphicalElement );

For further information, visit: Three.js - Sprite

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