How to locate and adjust the camera's position in three.js?

I am utilizing THREE.OrbitalControl.js

Control = new THREE.OrbitControls(Camera, Renderer.domElement);

As I rotate and move the mesh to locate the camera position, I print out the values of Camera.position and Camera.rotation in the animate function. However, when attempting to set the camera's position based on these values, I do not achieve the same position.

function animate() {
    requestAnimationFrame(animate);
    Renderer.render(Scene, Camera);
    THREEx.WindowResize(Renderer, Camera);
    console.log("position");
    console.log(Camera.position);
    console.log("rotation");
    console.log(Camera.rotation);
}

Answer №1

You are working with two vectors:

camera.position
controls.target

In order to adjust both the camera and the camera target, you will need to modify both vectors (if the camera target vector has changed).

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