Hello, I am new to the world of three.js and I am facing a challenge. I want to combine multiple objects into one single entity, essentially creating a bas-relief effect. Specifically, I need to render the following elements:
- A box geometry serving as the base.
- An extruded image placed on top of the base.
- Some text integrated into the composition.
Each object should have its own unique material, but they should behave as one cohesive unit in terms of location and rotation.
As a beginner in three.js, I am unsure about the best approach to achieve this composite pattern. Should I use groups, join geometries, or merge meshes? What would be the most efficient way?
Currently, I have everything grouped together, but I have noticed some performance issues. Is there a better solution for optimizing the rendering process?