How to efficiently manage multiple objects as a unified entity in Three.js

Hello, I am new to the world of three.js and I am facing a challenge. I want to combine multiple objects into one single entity, essentially creating a bas-relief effect. Specifically, I need to render the following elements:

  • A box geometry serving as the base.
  • An extruded image placed on top of the base.
  • Some text integrated into the composition.

Each object should have its own unique material, but they should behave as one cohesive unit in terms of location and rotation.

As a beginner in three.js, I am unsure about the best approach to achieve this composite pattern. Should I use groups, join geometries, or merge meshes? What would be the most efficient way?

Currently, I have everything grouped together, but I have noticed some performance issues. Is there a better solution for optimizing the rendering process?

Answer №1

If you want to organize your objects, consider nesting them within an Object3D instance.

container = new THREE.Object3D(); //creating a container
container.add( object1 ); //include an object with geometry
container.add( object2 );
scene.add( container ); //adding the container to the scene

UPDATE:
In Release 69, the THREE.Group class was introduced and it is recommended to use this instead of Object3D whenever possible. However, detailed documentation on this change is not readily available.
https://github.com/mrdoob/three.js/releases

group = new THREE.Group(); //create a container
group.add( mesh1 ); //add a mesh with geometry to it
group.add( mesh2 );
scene.add( group ); //add the group to the scene

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