How do I restrict the camera's perspective in a Three.js 3D environment?

I recently incorporated first person controls into my three.js scene. I am now seeking a way to restrict the camera views in order to prevent the ends of the scene from being displayed. My implementation utilizes the firstpersoncontrols.js from the three.js library, which offers mouse, W, A, S, D, and arrow controls. How can I achieve this limitation of camera views using these controls? I have already attempted to restrict the control distance. Here is the current setup for the camera and controls:

camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
            camera.position.set( 30, 30, 100 );
            //
            controls = new THREE.FirstPersonControls( camera );
                        controls.movementSpeed = 100;
                        controls.enabled=true;
                        controls.maxDistance=50; // no change
                        controls.minDistance=10;
                        controls.enablezoom=false;

https://codepen.io/anon/pen/baNJGR

Answer №1

To modify the range and scope of your camera's view, you have the option to adjust the FOV, near, and far parameters within the PerspectiveCamera( fov, aspect, near, far ) constructor.

For instance, experiment with creating a camera using these specific values (feel free to test it out in the codepen example),

camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 300 );

By altering the FOV, you can determine the width of the camera's simulated view, and adjusting the far parameter allows you to control how far the camera can see.

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