While browsing models on sketchfab, I noticed that many of them have textures from the background incorporated into them.
I am familiar with using cubecamera and render target to create refraction and transparency effects in three.js. However, I am unsure how to achieve a similar look with a fixed background that does not move like a cube.
For example, take a look at this model:
Notice how the fixed background is applied to the object as it moves around, creating a transparency effect.
Is it possible to achieve this without using shaders, or is a shader required? If so, how would you go about implementing it?