private void BuildVertices(double x, double y, double len) {
if (len > 0.002) {
mesh.Positions.Add(new Point3D(x, y + len, -len));
mesh.Positions.Add(new Point3D(x - len, y - len, -len));
mesh.Positions.Add(new Point3D(x + len, y - len, -len));
len *= 0.5;
BuildVertices(x, y + len, len);
BuildVertices(x - len, y - len, len);
BuildVertices(x + len, y - len, len);
}
}
If I were to translate this to JavaScript
What exactly is the purpose of the mesh
object, and how can it be utilized in JavaScript? Additionally, what do mesh.positions
, mesh.positions.add
, and the creation of a new point with new Point3D(x, y, z)
entail?
I am seeking suggestions on how to proceed with this translation?
Take a look at this link to observe what this code achieves
https://i.sstatic.net/HAEZW.gif