How can we calculate mesh positions and create a new Point3D object with specified coordinates (x, y,

private void BuildVertices(double x, double y, double len) {
  if (len > 0.002) {
    mesh.Positions.Add(new Point3D(x, y + len, -len));
    mesh.Positions.Add(new Point3D(x - len, y - len, -len));
    mesh.Positions.Add(new Point3D(x + len, y - len, -len));
    len *= 0.5;
    BuildVertices(x, y + len, len);
    BuildVertices(x - len, y - len, len);
    BuildVertices(x + len, y - len, len);
  }
}

If I were to translate this to JavaScript
What exactly is the purpose of the mesh object, and how can it be utilized in JavaScript? Additionally, what do mesh.positions, mesh.positions.add, and the creation of a new point with new Point3D(x, y, z) entail?

I am seeking suggestions on how to proceed with this translation?

Take a look at this link to observe what this code achieves
https://i.sstatic.net/HAEZW.gif

Answer №1

Here is a code snippet written in the #C programming language specifically for the Unity game engine. Originally, JavaScript was utilized to complement this engine, but it is no longer compatible. The Mesh class contains essential spatial coordinate data.

To summarize, converting this code to JavaScript is not a viable option due to the lack of current support.

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