How can Three.js be used to automatically adjust the camera to fit the entire scene in view?

As I work on setting up my scene and adding geometries, I am struggling with adjusting the camera to view the entire scene. I am specifically trying to incorporate an algorithm that involves bounding boxes, but I have hit a roadblock.

Answer №1

To determine the largest absolute value among your variables, utilize the Math.abs(number) function. Once you have identified the maximum value, adjust the depth (position.z) of the camera accordingly. I have created a straightforward function that compares two numbers and returns the greatest.

function findLargestAbsolute(firstNumber, secondNumber) {
    if (Math.abs(firstNumber) > Math.abs(secondNumber)) {
        return Math.abs(firstNumber);
    } else {
        return Math.abs(secondNumber);
    }
}

If dealing with numerous numbers, Arrays can be employed. Upon identifying the target number:

    camera = new THREE.PerspectiveCamera(cameraFov, windowHalfX / windowHalfY , 1, someDepth);
    camera.position.z = greatestNumber;

alternatively

    camera.position.set(yourX, yourY, greatestNumber);

Hopefully, this information proves beneficial.

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