Is there a way to enable sprites in three.js to cast and receive shadows without rendering the alpha channel as a shadow?
I have all my assets saved as transparent PNGs, and while mapping textures onto sprites is working well, I'm struggling with the issue of shadows. Ideally, I'd like the shadow cast by the sprite to ignore the PNG's alpha channel so that light can pass through it, but I haven't found much information on how to achieve this in the three.js documentation.
Thinking along the lines of PaRappa the Rapper or Adventure Xpress style, any suggestions would be greatly appreciated!