Just beginning my journey into 3D programming here.
Experimenting with three.js and Spine to bring 2D characters to life in a 3D environment.
Specifically, looking to render Mesh as Sprite - meaning objects maintain a parallel view rather than always facing the camera using lookAt() function.
I've noticed that Spine has SkeletonMesh, which is essentially inherited by Mesh, giving the appearance of 3D objects even with only one face.
Any suggestions for a straightforward approach? Or perhaps some insight on a mathematical method?
Appreciate any guidance or advice from experienced developers out there!