How can I include JavaScript files in Maya or 3DS Max?

My dilemma lies in attempting to access a js file on Maya (2013) and 3ds max (2016) without any available three.js importers for these particular softwares. How can I effectively import a js file on either Maya or 3ds max? Alternatively, are there other software options that could facilitate the opening of a js file? Notably, this js file includes morph targets that I am keen on importing as well. While my initial attempt with Blender proved fruitless as nothing appeared in the scene, I remain determined to find a solution.

Answer №1

I regret to inform you that there is no straightforward method to directly transfer a THREE.js scene into Max or Maya. This is because THREE.js primarily generates images rather than geometry data. One potential workaround could involve exporting the scene as an OBJ file from THREE.js and then importing it into Max or Maya. However, this process can be quite complex and may not yield the desired outcome. It's worth checking if the THREE.js scene already contains external resources in formats like OBJ or COLLADA, which you could easily access from a server or your project directory.

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