I have a unique setup where I have a particle system utilizing sprites, housed in an Object3D akin to the "interactive / points" example from three.js. Additionally, I have a simple sphere mesh that tracks my cursor's movements.
Check out the example here
https://i.sstatic.net/3Mug7.png
I am looking for the most efficient method to identify when two of these objects intersect. My goal is to manipulate the particles with the sphere, but I first need to compile an array of points that fall "inside the sphere". Any suggestions would be greatly appreciated. Thank you!