How can I ensure the screen is cleared before the next frame in three.js?

While working in Three.js WebGLRenderer, I understand that using context.clearRect() requires a canvas and other elements. However, my question is: How can I achieve the same functionality as clearRect in Three.js WebGLRenderer?

In my game, a JSON model is constantly moving, with each position being drawn. This results in all previous positions also being displayed.

Any suggestions on how to solve this issue? :)

Answer №1

No need to write the implementation yourself as it's already available. Simply utilize

renderer.setClearColor (0x000000, 1);

This code will ensure that before every frame is rendered, the specified color will clear the canvas.

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