How can I determine the appropriate time to hide the loading screen after the model has been loaded with gltfLoader and before the scene is rendered?

I am currently working on a project using threejs version 106, where I have integrated both the webGLRenderer and CSS2DRenderer.

My main challenge lies in loading a glb model and displaying a loading progress bar utilizing the onProgress callback of the loader. Although I am able to hide the loading screen once the progress reaches 100% and trigger the renderer, there is a delay in rendering the geometries on the canvas.

Is there a way for me to determine when the assets are fully displayed on the screen so that I can remove the loading screen without causing any delays for the user?

Any assistance on this matter would be highly appreciated.

Answer №1

After your geometry and textures are done loading, they reside in RAM but are yet to be transferred to the GPU. The transfer to the GPU occurs only when you execute render(scene, cam) for the first time, provided these elements are part of the scene. This process often causes a bottleneck that results in a delay. The larger the assets, the longer the delay. My advice is to wait until after the initial rendering is complete before hiding the loading screen:

onLoadComplete() {
    update();
}

var firstRender = true;
function update() {
    // Initially, this may cause a slight pause
    renderer.render(scene, camera);

    // Hide loading bar after the first render
    if (firstRender) {
        firstRender = false;
        hideLoadScreen();
    }

    // Subsequent frames should run smoothly afterward
    requestAnimationFrame(update);
}

There are tools available that can assist in pre-uploading these assets to the GPU, eliminating the need to wait for the first frame.

  • renderer.initTexture(texture) can be utilized once each texture has completed loading.
  • renderer.compile(scene, cam) can be used to pre-compile materials & shaders if they are available before the geometry finishes loading.

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