How can I create a fading trail effect in Three.js that diminishes over time?

I am interested in achieving a similar effect to the example I found on this website:

However, my goal is to have the old trail gradually fade into the background over time instead of cluttering the screen with persistent marks.

I discovered that by using the following code, you can draw over previous frames without clearing them:

renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
renderer.autoClearColor = false;

Although, I am unsure about how to implement the fading effect where each frame transitions smoothly into the background as new frames are added. It seems like applying a semi-transparent color over the screen might work, but I need guidance on how to execute that effectively.

Answer №1

Check out this new demonstration featuring the postprocessing EffectComposer and AfterImagePass in action.

Click here to view the demo

Answer №2

To enhance your scene, consider incorporating a subtle technique by introducing a semi-transparent black plane directly in front of the camera:

// Create a highly transparent plane
var fadeMaterial = new THREE.MeshBasicMaterial({
    color: 0x000000,
    transparent: true,
    opacity: 0.01
});
var fadePlane = new THREE.PlaneBufferGeometry(1, 1);
var fadeMesh = new THREE.Mesh(fadePlane, fadeMaterial);

// Form an Object3D to house the camera and transparent plane
var camGroup = new THREE.Object3D();
var camera = new THREE.PerspectiveCamera();
camGroup.add(camera);
camGroup.add(fadeMesh);

// Position the plane in front of the camera
fadeMesh.position.z = -0.1;

// Arrange for the plane to render before particles
fadeMesh.renderOrder = -1;

// Incorporate camGroup into the scene
scene.add(camGroup);

By implementing this approach, each time the scene is rendered, it will gradually fade the previously displayed particles to black. Adjust the opacity of fadeMaterial and position of fadeMesh to achieve your desired visual effect.

The utilization of renderOrder = -1; guarantees that the plane renders first (fading out older particles) before rendering the particles themselves, preventing the newer ones from being obstructed.

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