I am interested in achieving a similar effect to the example I found on this website:
However, my goal is to have the old trail gradually fade into the background over time instead of cluttering the screen with persistent marks.
I discovered that by using the following code, you can draw over previous frames without clearing them:
renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
renderer.autoClearColor = false;
Although, I am unsure about how to implement the fading effect where each frame transitions smoothly into the background as new frames are added. It seems like applying a semi-transparent color over the screen might work, but I need guidance on how to execute that effectively.