I have a scenario where I am adding meshes dynamically to an Object3D
. I'm curious if there is a way to obtain the center of the object so that I can apply rotations and translations evenly across the entire mesh, rather than having them centered on one end. While I know it's possible to access the geometry property of a Mesh
, I haven't been able to find an equivalent for an Object3D
.
Any advice would be appreciated!