I have a specific code snippet that I am trying to work with:
var container;
var camera, scene, renderer;
let exrCubeRenderTarget, exrBackground;
let newEnvMap;
let torusMesh, planeMesh;
var mouseX = 0,
mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var object;
init();
animate();
function init() {
// Rest of the initialization function goes here
}
// Additional code for loading models and textures
// Other functions such as onWindowResize, onDocumentMouseMove, render, animate, etc.
I am attempting to achieve a metallic material effect similar to this example. To do so, I removed some existing textures and added a cube map but encountered issues.
Here is my adjusted code:
// Revised code with changes for metallic material effect
var container;
var camera, scene, renderer;
let newEnvMap;
let torusMesh, planeMesh;
var mouseX = 0,
mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var object;
init();
animate();
function init() {
// Rest of the updated initialization function
}
// Further modifications for achieving the metallic material
// Loading manager, model loader, OBJLoader, WebGLRenderer setup, event listeners
// Other necessary feature implementations
In the end, I aim to have a transparent background with only the OBJ object visible. Any assistance in resolving this issue would be greatly appreciated!