I am currently working on a project involving a rocket ship orbiting various planets. To achieve this, I have started by creating my own rocket ship object and am aiming to model it similarly to this design:
https://kyleagnew.files.wordpress.com/2018/02/lowpolyrocket5.jpg
Here is the current model that I have developed: https://jsfiddle.net/pfya1sjm/4/
As you can see from my model, it consists of multiple objects aligned along the y-axis, resulting in visible lines between them and an overall lack of smoothness. Is there a way to either avoid this or merge the objects together for a seamless appearance?
Additionally, I am looking to create fin-like structures protruding from the bottom of the rocket, as shown in the example I am trying to replicate.
// once everything is loaded, we run our Three.js stuff.
$(function() {
var stats = initStats();
// create a scene, that will hold all our elements such as objects, cameras and lights.
var scene = new THREE.Scene();
...
GameLoop();
body {
margin: 0;
}
<script type="text/javascript" src="https://threejs.org/build/three.js"></script>
<script type="text/javascript" src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script type="text/javascript" src="https://threejs.org/examples/js/libs/stats.min.js"></script>
<script type="text/javascript" src="https://threejs.org/examples/js/libs/dat.gui.min.js"></script>
<script type="text/javascript" src="https://code.jquery.com/jquery-3.3.1.slim.min.js"></script>