As I work on creating a Pacman game, I encountered an issue with the movement logic. I implemented a switch statement and interval to ensure that when the user presses the right arrow key once, Pacman will move continuously to the right. However, I noticed that if I press the tab key twice, it moves twice as fast. Additionally, if I alternate between pressing the right and left arrow keys, Pacman moves in a zigzag pattern.
Below is the initial code without using intervals:
JS code without interval:
const grid = document.querySelector('.grid');
const scoreEl = document.getElementById('score');
const width = 28;
let squares = [];
let score = 0;
// Layout array containing information about the game board layout
const layout = [
// board layout data here...
];
// Various elements represented by numbers in the layout array
// Functions for creating the game board
function createBoard() {
// Create board logic here...
}
createBoard();
// Initial position of Pacman
let pacManPosition = 490;
squares[pacManPosition].classList.add('pac-man');
// Function to handle Pacman movement based on keyboard input
function move(e) {
// Movement logic here...
}
document.addEventListener('keyup', move);
JS Code with intervals:
//
let myInt = '';
//
function move(e) {
// Updated movement logic using setInterval here...
}
I am seeking advice on how to address this issue?