My game was successfully published and I could sign in using the 1705.4 package. However, after updating to version 1707 QFE 1, the sign-in feature stopped working. All I did was drag and drop the prefab onto the scene. While in Unity, the sign-in function worked perfectly, displaying the "Sign In" button initially and then showing generic data upon pressing it.
But when I built and tested it in Visual Studio, the sign-in button did not show up correctly, displaying invalid data instead.
I'm at a loss as to what went wrong since it was working fine before and seems to work within the editor without issues. I haven't noticed any errors either. Any assistance would be greatly appreciated!
Thank you!
Screenshots:
Update - I suspect my solution may have been corrupted... Starting from scratch rather than building on top of the old solution file seems to be yielding better results. I will update again if I manage to get everything functioning properly once more.
Final Update - Using the new "clean" solution file appears to have resolved the issue, with the PlayerProfile prefab now automatically signing in upon loading. I couldn't get the multi-user prefabs to work, so I reverted back to a single sign-in for now. Trying to sign in with multiple users simply caused the button to freeze in a gray "sign in" state without progressing further.