To implement movement in different directions using the arrow keys, you will need to set a default displacement vector of (0.1, 0, 0)
as a Vector3. This vector should then have the camera's rotation (quaternion) applied to it before being added to the camera's position. Below is an example of the code:
// Create the camera
var camera = new THREE.PerspectiveCamera();
// Create a reusable displacement vector
var dispVector = new THREE.Vector3();
function onRightKey() {
dispVector.set(0.1, 0, 0); // Moving right by 0.1 on the x-axis
applyDisplacement();
}
function applyDisplacement() {
// Applying the camera's rotation to the displacement vector
dispVector.applyQuaternion(camera.quaternion);
// Updating the camera position with the resulting displacement vector
camera.position.add(dispVector);
}
This concept can be extended to other directional keys as well. For instance, using (-0.1, 0, 0)
for moving left or (0, 0.1, 0)
for moving up. Here's how you can do it:
function onLeftKey() {
dispVector.set(-0.1, 0, 0); // Moving left by -0.1 on the x-axis
applyDisplacement();
}
function onUpKey() {
dispVector.set(0, 0.1, 0); // Moving up by 0.1 on the y-axis
applyDisplacement();
}