Is there a way to link two spheres together with a line? I'm looking for a solution that mimics two balls connected by a rope or something elastic. Does anyone have any examples to share?
Is there a way to link two spheres together with a line? I'm looking for a solution that mimics two balls connected by a rope or something elastic. Does anyone have any examples to share?
If you want to create an arrow connecting two points, follow these steps:
let start = new THREE.Vector3(15,25,35);
let end = new THREE.Vector3(75,85,95);
let dir = new THREE.Vector3().subVectors(end, start).normalize();
let arrow = new THREE.ArrowHelper(dir, start, start.distanceTo(end), 0xCC0000);
scene.add(arrow);
Now, if you just need to draw a simple line from one point to another, it's a bit more complex:
let lineGeometry = new THREE.Geometry();
lineGeometry.vertices.push(new THREE.Vector3(15,25,35), new THREE.Vector3(75,85,95));
lineGeometry.computeLineDistances();
let lineMaterial = new THREE.LineBasicMaterial({ color: 0xCC0000 });
let line = new THREE.Line(lineGeometry, lineMaterial);
scene.add(line);
The concept I mentioned necessitates the use of a physics engine.
For demonstrations, you can check out this website:
To achieve a stretchy effect between two objects, consider implementing a Bezier Curve in your project using Three.js
. There are various types of Bezier Curves available in the library. Check out this resource for more details.
If you are looking to simulate a horizontal rope-like connection using physics engines, you can utilize multiple THREE.Line
elements linked together and incorporate a physics engine like cannon.js
. For seamless integration, consider using THREEx.cannon.js.
Example of a straight red line created using BufferGeometry
Update in Threejs r125, check out the details
let geometry = new THREE.BufferGeometry().setFromPoints([
new THREE.Vector3(-5, 5, 0),
new THREE.Vector3(5, 5, 0)
])
let line = new THREE.Line(geometry, new THREE.LineBasicMaterial({ color: 0xff0000 }))
scene.add(line)
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