Guide on placing stickers on an item in Three JS

Recently, I began experimenting with the three.js library and have a question about decals:

I managed to create a sphere with a texture applied to it. Is there a way to overlay another texture on specific areas of the sphere without repeating the original one? For example, if my sphere is "hit," I would like to add a bullethole texture only at that point. My thought was to use a transparent .png file for this purpose.

Is my approach correct? Do I need to create a larger sphere for each "impact" and apply the bullethole texture as a transparent png, ensuring it's only shown once on the new sphere of a specific size?

If anyone could guide me in the right direction, I would greatly appreciate it. I am new to 3D design/coding/three.js.

I came across a video on YouTube showing a similar effect achieved by clicking an object, but I'm unsure of how it was done:

http://www.youtube.com/watch?v=ckLghsutfmA

Thank you for any assistance!

Answer №2

If you're looking to incorporate some cool 3D effects in your projects, check out the DecalGeometry.js from three.js library in 2023!

For a demonstration, visit:

You can find the source code here: https://github.com/mrdoob/three.js/blob/master/examples/webgl_decals.html

To learn more about how to use it, refer to the documentation:

Here is a snippet of the code for implementation:

const geometry = new DecalGeometry(mesh, position, orientation, size);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);

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