Currently immersed in a Three.js project, I find myself faced with the challenge of projecting a texture onto a particular surface of a 3D model. Despite loading the model through GLTFLoader and possessing the necessary texture, my attempts at using Raycasting and UV mapping have proven to be fruitless.
I seek guidance on how to effectively project the texture onto a specific area of the 3D model's surface. A detailed explanation or code snippet outlining the process would be greatly appreciated.
I welcome any tips, examples, or resources that can aid me in achieving this goal. Thank you for your anticipated support!
Demonstrations and explanations showing the projection of textures in three.js onto precise surface areas.