Is there a way to visualize light rays from a point light in a Three.js scene without affecting the entire scene with fog color?
var width = $('#g_pre_emo').width();
var scene = new THREE.Scene();
scene.fog = new THREE.Fog(0xffff00, 0, 10);
var camera = new THREE.PerspectiveCamera(50, width / 500, 0.1, 1000);
var renderer = new THREE.WebGLRenderer({antialias: false});
renderer.setSize(width, 500);
$('#g_pre_emo').append(renderer.domElement);
var intensity = 2.5;
var distance = 5;
var decay = 2.0;
var light = new THREE.AmbientLight(0x404040); // soft white light
scene.add(light);
renderer.shadowMap.Enabled = true;
renderer.setClearColor(0xffffff, 1);
var happyGroup = new THREE.Object3D();
var sadGroup = new THREE.Object3D();
var angryGroup = new THREE.Object3D();
var relaxedGroup = new THREE.Object3D();
scene.add(happyGroup);
scene.add(sadGroup);
scene.add(angryGroup);
scene.add(relaxedGroup);
var c1 = 0xffff00;
var sphere = new THREE.SphereGeometry(0.25, 16, 8);
light1 = new THREE.PointLight(c1, intensity, distance, decay);
light1.add(new THREE.Mesh(sphere, new THREE.MeshBasicMaterial({color: c1})));
scene.add(light1);
happyGroup.position.set(-3, 3, 0);
sadGroup.position.set(3, 3, 0);
angryGroup.position.set(-3, -3, 0);
relaxedGroup.position.set(3, -3, 0);
var happyGeometry = new THREE.SphereGeometry(1, 50, 50);
var happyMaterial = new THREE.MeshNormalMaterial();
var happySphere = new THREE.Mesh(happyGeometry, happyMaterial);
scene.add(happySphere);
happyGroup.add(happySphere);
var sadGeometry = new THREE.SphereGeometry(1, 50, 50);
var sadMaterial = new THREE.MeshNormalMaterial();
var sadSphere = new THREE.Mesh(sadGeometry, sadMaterial);
scene.add(sadSphere);
sadGroup.add(sadSphere);
var angryGeometry = new THREE.SphereGeometry(1, 50, 50);
var angryMaterial = new THREE.MeshNormalMaterial();
var angrySphere = new THREE.Mesh(angryGeometry, angryMaterial);
scene.add(angrySphere);
angryGroup.add(angrySphere);
var relaxedGeometry = new THREE.SphereGeometry(1, 50, 50);
var relaxedMaterial = new THREE.MeshNormalMaterial();
var relaxedSphere = new THREE.Mesh(relaxedGeometry, relaxedMaterial);
scene.add(relaxedSphere);
relaxedGroup.add(relaxedSphere);
renderer.gammaInput = true;
renderer.gammaOutput = true;
camera.position.z = 15;
function render() {
renderer.render(scene, camera);
}
;
render();
animate();
function animate() {
requestAnimationFrame(animate);
}
If I execute the above code, I am unable to observe any fog in the scene. You can find the code snippet here: https://jsfiddle.net/bqv5ynbo/1/