Getting the 3D Object Script in Three.js: A Step-by-Step Guide

I've been experimenting with three.js, specifically the Editor feature that allows you to attach scripts to 3D objects. In Unity 3D, accessing a script is as simple as using something like :

targetGameObject.GetComponent (scriptName).targetVariable;

How can this be achieved in three.js?

Answer №1

To my understanding, "Scripts" play a different role in ThreeJS compared to Unity3D. In ThreeJS, these "scripts" could be more accurately described as "scripting code." When you finalize your project, these script functions are exported as strings in JSON format and executed based on their corresponding events. However, unlike in Unity3D, there is no distinct "Script" object or component created.

Essentially, the concept of "Scripts" in Unity3D necessitates manual creation or integration of external libraries to achieve similar functionality in ThreeJS.

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