Could someone assist me in comprehending how three.js initially determines the size/scale of a sprite?
Presently, I am dealing with 4 sprites (PNGs with transparency measuring 3000px × 1830px) positioned in 3D space, but I find myself having to enlarge them between 16x and 22x. To avoid the sprites from appearing distorted, however, I must scale the y-axis to 75% of the x-scale.
My ultimate goal is to import images systematically and have them scale appropriately.
Perhaps I haven't configured this setup correctly. It seems right visually, but it currently feels like a makeshift solution. I simply adjusted various values until it looked acceptable to me. I'm not satisfied with that. I aim to gain a deeper understanding.
This is my current work: