Generate a three-dimensional mesh using the GLTFLoader function in Three.js

I am working with a local 3D object model and I load it using the following code:

const loader = new GLTFLoader();
loader.load("path/to/model", gltf => {
  scene.add(gltf.scene);
});

I am trying to create a mesh out of the gltf object, but when I use the code below:

loader.load("path/to/model", (geometry, materials) => {
  var mesh = new THREE.Mesh(geometry, materials);
  scene.add(mesh);
  mesh.position.z = -10;
});

I encounter the error message:

Cannot convert undefined to object

Answer №1

After some experimentation, I discovered that tweaking the initial function like so:

loader.load("path/to/model", gltf => {
  var object = gltf.scene.children[0];
  scene.add(gltf.scene);
});

proved to be the ultimate solution.
This modification allows the object variable to function just like a regular mesh. For further assistance, check out this informative video.

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