Current Three.js version: r79
I am looking to achieve the effect of having a 3D object (specifically a mesh created with THREE.TextGeometry) appear as if it is in a 2D space while always remaining fixed in the same position on the screen, regardless of any camera movements. Is there a method to accomplish this?
At the moment, I am uncertain of how to achieve this without resorting to what seems like a cumbersome workaround of continuously updating the coordinates of the text mesh every time there is a mouse scroll or pan event.