Generate 3D text with Three.js that remains stable even when zooming or panning

Current Three.js version: r79

I am looking to achieve the effect of having a 3D object (specifically a mesh created with THREE.TextGeometry) appear as if it is in a 2D space while always remaining fixed in the same position on the screen, regardless of any camera movements. Is there a method to accomplish this?

At the moment, I am uncertain of how to achieve this without resorting to what seems like a cumbersome workaround of continuously updating the coordinates of the text mesh every time there is a mouse scroll or pan event.

Answer №1

To solve the issue, consider placing the mesh under the camera in the hierarchy.

camera.add( mesh ); // necessary for correct rendering
mesh.position.set( 0, 0, -50 ); // adjust position as needed

Using three.js version r.79

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